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I muttered to myself as I woke up this morning and opened the wooden window of my inn room to see the view outside.
Outside the window, small drops of rain were drizzling down, and I could see people walking quickly, wrapped tightly in their cloaks, along the main street in front of the inn.
I was feeling a bit down in the dumps.
But… even so.
“I don’t know what this is all about, you know?”
Nobody is here to listen, but I still asked.
She said… Lizzy said that time, rain. And now it’s raining.
Fairies have the ability to predict the weather at a level that could get all the meteorologists fired. …… I don’t think that’s a surprise. But maybe she can tell me something about nature and other things.
Maybe I’ll ask her next time I summon her.
I went down the stairs and headed for the tavern on the first floor.
There were several adventurers drinking there.
In fact, most of the adventurers stop working when it rains. No, not just adventurers, but almost all work outside is canceled. This is because they know from experience that when they get wet or their body temperature drops, they tend to get sick.
In the case of adventurers, the rain reduces visibility, washes away monster smells and footprints, drowns out monster sounds, and limits visibility when wearing a cloak over the head.
Merchants are also reluctant to go out of town because of the decreased ability of adventurers to spot enemies, the lack of speed in their wagons due to the muddy ground, and the health of their horses.
So on rainy days, they stay inside.
Well, dungeons are not affected by weather, so they can work normally. In other words, I guess most of the adventurers here are just slacking off.
“Excuse me. Where is the Adventurer’s Guild?”
“Hmm? Ah, it’s on the south side of… right in the direction of the front door after you leave the inn. Just follow the main road and you’ll find it.” (Barkeeper)
I asked the barkeeper about the location of the Adventurer’s Guild, returned the card with the room number to the front desk, and left the inn.
I pulled the hood of my cloak over my head and walked quickly west along the main street.
The rain wasn’t that strong yet, and the street was paved with stones, so it wasn’t muddy and not that difficult to walk.
As I continued on, checking my surroundings from time to time, I found the main street that connected north to south, so I turned left and headed south.
After walking along the sparsely populated main street for a short while, I saw a large gate and wall, and inside the gate, I saw a stone fortress-like building. As I approached, I saw a wooden building next to the fortress with a sign of the Adventurer’s Guild’s sword and shield emblem on it.
I wonder what these gates and walls are all about? I mean, is this a place I can enter? It looks like a government facility, and it gives off the vibe that you’re not allowed to enter. Is it really okay to enter?
A group of cloaked adventurers appeared behind me as I stood at the gate, thinking about various things, and walked through the gate.
Apparently, I can pass through normally. I feel like I’ve wasted a lot of time thinking…
I followed the adventurer-looking group through the gate and headed towards the Adventurer’s Guild. The group in front of me passed through the Adventurer’s Guild and went into the fortress-like building.
Under the eaves of the adventurer’s guild, I took off my cloak and brushed off the water.
It was a cloth cloak, but it didn’t let much water through, either because it was made of a hard canvas-like cloth with a tight mesh or because of the grass juice that had been absorbed into it. It seemed that this cloak would be sufficient for this level of rain and for this amount of time.
I put my cloak back on, opened the door to the Adventurer’s Guild, and went inside to look around.
The structure of the Adventurer’s Guild was almost the same. Basically, there was a counter in front of the door with a few staff members sitting there. Then there was a space that looked like a bar with desks and chairs. There are stairs to the second floor.
Is there some kind of standardized rule in the Adventurer’s Guild?
“Excuse me. I’d like to do some research on dungeons, do you have a library?”
“Yes, it’s on the second floor.” (Receptionist)
I asked the receptionist at the counter and got the answer I was hoping for.
Good. It seems that the materials about the dungeon are open to the public.
To tell the truth, I was worried that the information about the dungeon might not be available to the public. Or maybe they do, but there’s a fee.
A little relieved, I thanked her and headed upstairs.
I read through the materials on the Elem Dungeon that were in the reference room, and I began to understand something about the Elem Dungeon.
The total number of floors is 40, and they have already been conquered. The monsters in the dungeon range from F-rank to A-rank, and the boss at the bottom is S-rank. It seems that all levels are normal dungeons made of stone blocks.
And the big fortress-like building I saw earlier is the dungeon.
No, to be precise, that fortress is a building that surrounds the entrance to the dungeon, and the dungeon is inside it.
Basically, I heard that monsters don’t come out of dungeons, but in rare cases, monsters do come out of dungeons, so if there’s a dungeon in a town, they surround it like that…
I flipped through the book of materials and continued reading.
Then I found a map of the inside of the dungeon.
“Hmm… should I copy this?”
But I knew the answer from the beginning.
Since it teaches me the correct route, why not use it?
For a moment, I hesitated because it looked like a hassle to write it down.
But if I didn’t make a copy here, it would be more troublesome.
“Hmm… Well, I guess I’ll just copy down to the fifth floor and then we’ll see what happens after we get to the fifth floor.”
Then I took out a piece of paper and a pencil from my backpack and started scribbling away.
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