After looking at the talent
level, I read the list of talents diagonally.
Martial Arts Talents (CP required varies by level)
Sword Arts: Talent for sword
Spear Arts: Talent for spear
Ax Technique: Talent for ax
Cudgel: Talent for attacking
with a cudgel
Unarmed Combat: Talent for
Archery: Talent for attacking
with a bow
Throwing Arts: Talent for
attacking by throwing things
Special Weapon Arts: Talent
for attacks using special weapons
Shield Defense: Talent for
defending with shields
Evasion: Talent for evading
Magic Proficiency Talent (20
CP for each attribute, 100 CP for Mastery of All Attributes)
Talent required to use magic
Improved Magic Efficiency (50
Can reduce the amount of magic
used (reduced usage by 50%)
Magic Defense (20 CP)
Protection against magic
attacks (damage reduced by the magic level)
Enchantment Magic (50 CP)
Talent that can be used to add
magic to tools, weapons, etc.
Production Talents (CP requirements vary by level)
skills (including knowledge of edible plants)
Hunting: Skills related to
hunting (including knowledge of animals)
Fishing: Skills related to
fishing (including knowledge of fishery, oceans, and rivers)
Woodworking: Skills related to
the manufacture of houses, furniture, etc.
Metalworking: Skills related to the manufacture of metal tools, such as weapons
Civil Engineering: Civil
Herbology: Skills related to
the manufacture of medicines (including knowledge of poisons)
Ceramics: skills related to
Weaving: Skills related to the
manufacture of fabrics and clothing
Handicraft: skills in the
manufacture of tools and ornaments made of leather, wood, metal, etc.
Cooking: Culinary skills
Other Talents (required CP varies by level)
Body Art: Skills related to
special actions (e.g., climbing, passive techniques, etc.).
This can affect the damage
caused by attacks from unstable positions or when falling down.
Horsemanship: Skills related
to riding and mounted combat.
Shiphandling: skills related
to being a shipman
Swimming: Skills related to
Animal Training: Skills
required to train animals.
Negotiation: Skills related to
interpersonal negotiation. (Affects the success rate of price negotiations,
Calculation: Skills required
to handle numbers
Memorization: a skill that
affects the speed at which you can remember things.
Detection: The ability to
detect enemies, traps, and other dangers.
Stealth: The ability to
conceal one’s own presence.
Trapping: Skills related to
making and disarming traps
Singing: Talent for singing
Dancing: The talent to dance
Painting: Talent for painting
Toughness (10 CP)
+50% to Endurance and Mental
Strength; reduced penalty for HP loss
Disease Resistance (20 CP)
Enhanced resistance to
disease. Correction of +50% to the judgment of illness. Damage reduction
Poison Resistance (20 CP)
Enhanced resistance to poison.
Correction of +50% to the judgment of the poison. Damage reduction
Mental Resistance (20 CP)
Enhanced resistance to mental
attacks. Correction of +50% to judgment. Damage reduction
Enhanced Eyesight (20 CP):
Improves sense of sight and grants Night Vision
Enhanced Hearing (20 CP):
Improves sense of hearing.
Enhanced Smelling (20 CP):
Improves sense of smell
Sixth Sense (50 CP): Granting
of a sixth sense. Randomly detects danger.
Deadly Force (20 CP):
Increased value of abilities (100 %) when HP falls below 10%.
Previous Life Memory (50 CP)
Retains memories of previous
lives. Can apply modern knowledge during gameplay.
Reference (10 CP): See the
name and a brief description of what you touch.
Ambidexterity (10 CP): Use of
tools with both left and right hands without penalty
One-hit Kill (100 CP)
Critical rate increase (Martial
Art level x MP consumed x 0.01%).
(MP consumption x 0.01%).
Magical Combat (20 CP):
Increase the success rate of
attack, defense, evasion, etc., by cloaking the user with magical power
Guardian Spirit (200 CP):
A contract can be made with a
guardian spirit to protect the player. Ability depends on the player’s level.
(That’s a lot of numbers. If
you don’t know the Battle System, it’s hard to know which one to choose. For
now, let’s decide on Status and Character Points and then think again…)
Social Class: 100 Royalty,
Nobility (Duke 99, Marquis 98, Count 96, Viscount 93, Baron 85), Knight 70
Major Merchant 65, Landlord
55, Merchant 50, Craftsman 45, Peddler 40, Farmer 15, Nomad 6
Environment at Birth (90: Rising, 70: Wealthy, 40: Secure, 30: Declining, 1:
Birth (Capital 95, City 70, Rural 50, Frontier 30, Disputed Land 20, Wilderness
(I know what you mean by Birth
Family, but I’m not sure what you mean by Family Environment. What does “Rising”
mean? “Wealthy” is blessed with wealth and luck, and just before moving up to
the next class, “Secure” means financially well off and having more
than good enough relationships with the family. Those are more than enough. Then
“Fallen” has the worst relationship in the home? I’d have to
determine that growing up safely in a disintegrating family is absolutely
necessary to prevent falling… For slaves, all Household Environments would be
hard. Even a nomad can be an adventurer, so I need to avoid being a slave only…)
“Yata, come on! Make it
up as you go along!” (Akira)
Akira’s annoyed voice rushes
“Okay, okay. I’ll roll
the dice now, so don’t interrupt me.” (Yataro)
I want to concentrate on
rolling the dice, so I sharply remind Akira.
After reading all the
instructions, I finally decided to start making characters.
(First of all, the race, right?
but in previous TRPGs, you could choose your own race. That’s a bit of an odd
I pick up the red and white
ten-sided dice, which look like diamonds when viewed from the side.
As usual, I place the dice in
my palm so that the number on the top of the dice is “0” and roll
them on the top of the kotatsu with a flick of the wrist.
(This is the feeling. The
thrill that never seems to end. I really miss it…) (Yataro)
The dice roll like a spinning
top and slowly come to a stop.
I watched the rapidly changing
numbers with excitement.
Then the dice stopped.
The numbers that came out were
“4” and “1.
(Forty-one. Human. I would
have liked to be a Dragonfolk or an Elf. But even so, even if I rearrange the
numbers, two out of three would end as a human, so I guess I’ll just leave it
as is) (Yataro)
I decide to make the race
human and write human on the notecard in my hand. Then I proceed to the next
As I was about to decide on my
status, I suddenly remembered that I could “reroll” my status only
(If I can only reroll once, it
means that I should start with the most important value. If I had used up the
right to reshuffle when I got a bad number later, I would surely regret it…
Character points (CP) are more important than Status, that’s for sure. It
doesn’t say you can’t decide from CP, so I’ll decide from there.) (Yataro)
I rolled the dice a few times
and left my fate in the hands of the red dice, which was a good match for me.
(If this number is over three
hundred, I will have a big advantage. Please be lucky!) (Yataro)
I send the dice a futile
prayer and throw them on the top of the kotatsu.
*Rolling, rolling* …The number
that comes out is… “9”.
(Yeah! Good job!) (Yataro)
Once again, send a futile
prayer and throw.
*Rolling, rolling* …“10”
I strike a guts-pose in the
(Huh? Where did Akira go? Oh
well. If I get four or higher with this, I’ll reach my goal of three hundred plus.)
On the third throw, I got into
the spirit of the game and said, “Tei!” and roll the dice.
*Rolling, rolling* …“2”
(Oh, here comes “2”…
CP is just one hundred and eighty… Well, let’s consider a reroll.) (Yataro)
I sigh and consider whether I
should use my right to a one-time reroll
(The probability that I will
be worse off than now is one in ten, and the probability that I will be better
off is eight in ten. The probability of making a return is definitely higher
than the risk. It’s well worth it… Okay, cancel!) (Yataro)
I canceled the third roll and
chose to reroll.
Then I got fired up again and
rolled the ten-sided dice with a prayer.
The dice stopped rolling with
a “clunk” sound.
The number that came out was a
(Yeah! The number that came
out was “9”. Nine times ten times nine is eight hundred and ten. I can
recover even if my Status is quite low. I’m sorry guys, but I’m going to make
him a cheat character Ehehehe…) (Yataro)
I looked at the numbers,
I guess he saw me doing that
and said, “Come on, hurry up. You’re late!” I heard Akira say in annoyance.
“Sorry. I got carried
I hurriedly start setting up
I start with Strength.
I roll the dice
The numbers that come out of
the dice …… are “3” and “5”.
(Thirty-five, huh? That’s
pretty low. I can compensate for it later with CP, so I don’t need to worry
about it. Let’s decide the other parameters quickly…) (Yataro)
The final scores were:
Strength: 35, Reflexes: 82, Body Control: 83, Endurance: 20, Magic: 96, Mental Endurance:
41, Intelligence: 99, Craftsmanship: 45, Appearance: 87, and Charisma: 81.
(That’s a pretty good
collection of numbers. Looking at this alone, he is a perfect magician-type
character. I’ll leave the physical work to someone else.) (Yataro)
Feeling good about the
numbers, I moved on to the Talent Acquisition section.
(More than ten in martial arts
alone. Eight attributes for magic? The higher the talent, the faster the skill
level increases, so three or more if you want to make it your main profession,
and even one is enough if it is just for normal use.) (Yataro)
I took advantage of my status
to acquire more magic-related talents.
(First of all, I want Mastery
of All Attributes. It’s a little expensive, but if I plan on taking more than 5
attributes, this one is more cost-efficient… Of course, I should save on Improved
Magic Efficiency and Magic Defense… I’m not sure about Enchantment Magic. It
costs fifty CP, and you don’t need it if it’s only related to the Production
I acquired all three of the Magic
System, Mastering of All Attributes, Improved Magic Efficiency, and Magic Defense,
and spent 170 CP.
Next, improving basic
abilities using Special Abilities.
(Next, I’ll use Special
Abilities to raise the level of my basic abilities. Depending on the course of
the campaign, anything could happen, and Disease Resistance, Poison Resistance,
and Mental Resistance would be essential. Toughness is a good value ability
that gives a +50% correction to Endurance and Mental Endurance for 10 CP.
Enhanced Eyesight is also a must if you are going to dive into dungeons. I’d
hold off on Enhanced Hearing and Enhanced Smelling.) (Yataro)
Next, among the special
abilities, we will consider the abilities that are of concern.