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We had lunch at the
“Eagle’s Nest” inn in Pericritor, and afterward, my chattering ate up
a little time, but it was not yet three o’clock yet.
Guy led us to the city of
Pericritor.
Guy asked, “Where should
we go next?” I quickly replied, “I want to see the Adventurers’ Guild
Headquarters.”
Guy said, “It’s not that
interesting a place,” but he still began to lead us on our way.
The headquarters of the
Adventurers’ Guild is located in the center of the city of Pericritor.
After leaving the inn, we
returned to the main avenue that runs north to south and walked toward the
north.
On the south side of the city,
there were many adventurer-like people with weapons in their hands, used
leather armor, backpacks, and sturdy-looking cloaks slung over their shoulders,
but as we headed north, we saw more merchant-like people dressed in tunic-like
clothes.
Most of the buildings in the
city of Pericritor are made of wood. The center of the city is indeed the
center of a large city, and although wooden, many of the buildings are
magnificent.
In the midst of such
buildings, I came across a magnificent three-story stone building. And in front
of the magnificent double-opening doors stood two guards in plate armor.
“This is the guild’s
headquarters. We could take a tour, but first I’ll go talk to them.” (Guy)
Guy said and went to check
with the sentry.
Guy nodded to the guard and
quickly returned and reported, “They say it’s all right.”
I was told later that normally
the headquarters is not open to the public, and it is difficult to get inside
unless you are registered with the Adventurers’ Guild. This time, he was
allowed to enter in the name of the Lockhart family, a knight family.
We showed our orbs to the
guard and entered the building.
Once inside, a wide hall with
high ceilings and a two-story atrium spreads out before us. Unlike the guild
branch in Kilnarc, there was no counter-like reception desk, but rather a staff
member standing at what looked like an information desk in a government office
or hospital.
There were hardly any people
in the spacious hall, and the inside was deserted as if the hustle and bustle
outside was a lie.
(I guess there is no reception
counter. Come to think of it, the headquarters must have also served as the
administrative office of Pericritor, so it looks more like a government office.
Yes, more like a prefectural government or a city hall of an ordinance-designated
city. I feel like it’s somehow similar in terms of the difficulty of getting information…
Though I may think so because I don’t have good memories of government offices…)
(Zach)
I was remembering the various
government offices I went to when I was a businessman.
“I’m pretty sure they only
managed the business status of the various branches here. And then there are
the administrative affairs of this city.” (Zack)
Guy answered my mutterings,
which sounded like a monologue.
“Yes. I’m sure they were
also analyzing the information gathered from the various branches.” (Guy)
As expected, typical visitors
cannot proceed beyond the hall on the first floor, and after going around the
hall, we have to go outside.
“It certainly wasn’t an
interesting place. Where would you like to go Sharon?” (Zack)
I asked Sharon, but she just
shook her head and gave me no concrete answer.
She seems overwhelmed by the
first big city she saw.
“Let’s just hang out in
the south area and return to the inn today.” (Zack)
Guy nodded at my suggestion
and, perhaps remembering my interest in weapons, said, “Well, why don’t we
go to a weapons store?”
“That sounds
interesting,” I nodded with a smile.
(The only weapons shop, or
rather a blacksmith I know was Bertram. A dwarven blacksmith, so in a way, it
is a standard fantasy, but still, a weapon shop in an adventurer’s town is an
exciting thing for RPG fans…) (Zack)
As we entered the southern
district, we saw more and more adventurers covered in dust, perhaps returning
from the forest.
Some of them were bloody
adventurers walking on the shoulders of their friends.
I ask Liddy, “Don’t you
need to cast a healing spell?”, but she gives a small shake of her head.
“There’s a healing clinic
nearby run by a healer, so they’ll be fine.” (Liddy)
She looked unconcerned, but I
couldn’t take my eyes off the sight of the adventurer walking in pain.
“But with that injury, it must
be hard for him to walk. You might want to give him some first aid…” (Zack)
“I don’t care if it’s in
the forest, it’s not a good idea to cast free healing spells in the city. It’s every
healer’s livelihood at stake. Besides, injuries are one’s own responsibility.
If you can’t get a healer to join you, you should try not to get hurt…”
(Liddy)
Beside her, Guy nodded his
head in agreement with Liddy’s opinion. And then she continued.
“If you get hurt, it will
cause trouble for your party members. It’s a good thing they made it back in
one piece, but if they make a mistake, they could all be wiped out.”
(Liddy)
What she meant was that a
full-fledged adventurer should be able to complete a request without getting
hurt, and if she was going to take on a dangerous request, she should bring in
a healer as one of her companions. If someone is injured, not only will it be
difficult to accomplish the request, but the smell of blood will be spread in
the dangerous forest, further increasing the danger.
In the case of severe
injuries, there is always the option of abandoning the person, but usually it
is difficult to make such a heartless choice, even if the person is not a
member of the party.
“But what if something
unexpected happens? For example, what if there was a powerful monster that
wasn’t supposed to be there?” (Zack)
Guy answers the question
before Liddy can.
“That kind of thing rarely
happens. Usually, there are always some kind of signs, so as long as they gather
information properly, unforeseen circumstances rarely occur. Even if there is
no information about powerful monsters, they should be able to prevent them
from happening if they pay attention to their surroundings.” (Guy)
(Whether it’s Liddy or Guy, they
are surprisingly strict. It is true that if there are injuries, everyone’s life
is at stake, but a contingency is a contingency because things are unpredictable…
Well, if you are a master at detecting presences like Guy is, you can probably
notice the monsters before they arrive and escape…) (Zack)
We saw off the injured
adventurers and continued further into the city.
I was thinking about the
exchange we just had.
(I understand what Liddy and
Guy are saying. But I’m not sure I’m capable of making such a calm decision. I
would be so engrossed in hunting monsters that I would probably neglect to be
aware of my surroundings, and if nothing happened after entering the forest, I
might neglect to gather information. Maybe the two of them wanted to tell me that.)
(Zack)
Many weapon shops, armor
shops, and tool shops line the eastern side of the south district.
Even the weapons shops are
divided into specialties such as one-handed swords and spears, and it is fun
just to look at the signs.
“This is the one that
specializes in swords. I came here once before, and if the owner had not been
replaced, they would have a very good craftsman.” (Guy)
The arms shop Guy points to is
a small two-story wooden workshop with a large chimney on the roof, spewing
black smoke.
A sign in the shape of a sword
read “Giselher’s Shop”.
There was nothing outside the
store but the sound of hammers coming from the open window.
I was a bit nervous, partly
because I was just looking for a place to chill out, but Guy walked in at a
brisk pace, and I followed him into the store.
When I opened the door, I
heard the chiming of a bell, and with it, the sound of the hammer was cut off.
Looking around the store, I saw
about ten different types of swords, including longswords, short swords, and
two-handed swords.
From the back of the store, a
bearded dwarven craftsman emerges with a bam.
It was hard to tell the
dwarf’s age, but from the looks of it, he was as experienced a craftsman as
Bertram, the blacksmith from the village of Rathmore.
The dwarf looks at us with a
quizzical expression on his face at the sight of us, a group of two adults with
two children.
“Are you here to buy? Or
are you just looking?” (Dwarf)
“Mind if I take a look? We’re
not planning to buy anything at the moment.” (Guy)
When Guy answered,
surprisingly, dwarf nodded without saying anything.
(I thought he would tell us to
go home immediately, but… He seems to respond surprisingly calmly. Or maybe
he thinks we’re looking around at a couple of weapons and comparing them.)
(Zack)
Guy pulled out one of the
bastard swords from among the swords on the table and said, “Why don’t you
take a look at it, Master Zack?” He handed the sword to me.
I had the bastard sword that
Bertram had given me, so I didn’t quite understand Guy’s intention.
But as I accepted the sword, I
began to understand Guy’s intentions.
Giselher is also a skilled
dwarven craftsman, so he makes a pretty well-balanced sword. However, the sword
he had on display was not a one-of-a-kind item, but rather the equivalent of a
mass-produced item.
(They are well-balanced, but
the care with which they are made is quite different from the ones at
Bertram’s. I guess Guy wanted to show me that the sword I have is quite a piece
of work. And since all the swords in the Lockhart family are pretty well-made,
I guess he wanted me to know what an ordinary sword looks like…) (Zack)
“I wonder how much this
one is worth?” (Zack)
At my muttering, Giselher
raised one eyebrow as he asked, “Can you use it?”
Certainly, it would sound like
a slender boy, only about 150 cm tall, wanting a bastard sword used by adults
simply because it looks cool. But I have a bastard sword on my back that
Bertram smithed for me. He must also be able to see it too, so I don’t
understand what he means.
(Perhaps he thinks I have it
as a decoration. A child who wants to look bigger can’t even use it, so it must
seem like I am forcing myself to have it.) (Zack)
When I replied, “Of
course I’m able to use it, you know?” When I replied, Giselher grumbled,
“Go ahead and swing it.”
I don’t want to get in trouble
here, so I look at Guy and he nods with a smile on his face.
(I’m sure Guy has an idea. He
should have told me first. …Well, that’s okay. I didn’t say anything at
Byron’s either.) (Zack)
Since it was too small in the
store, I asked, “Can I swing it outside?” I asked, and Giselher gave
a small nod.
Actually, I did not intend to
make a spectacle of myself on the street, so I went around to the back of the
store, unloaded my belongings, and readied my sword.
(It’s a little heavier than
Bertram’s, and a little tougher with one hand, but I think I can manage with
two hands.) (Zack)
At first, he slowly traced the
pattern he had learned from his grandfather. After a few swings, he became somewhat
accustomed to the weight of the sword, so he increased the speed to his usual
level and continued swinging for about a minute.
Finishing my swing, I asked,
“This is about it, any problems?” I muttered, and Giselher shook his
head as if he didn’t understand.
I look at Guy and ask,
“What does that mean?”
Guy nods in reply with a
mischievous expression on his face.
“You were testing my
Lord’s son. Wouldn’t it be nice to give a word or two? Giselher?” (Zack)
It seemed that Guy and Giselher
were old friends after all.
“Your Lord’s son, so you must
be from the Lockhart family… I see. By the way, Guy. What’s with your group?”
(Giselher)
“I’m just looking ahead in
case Master Zacharias comes here in the future. I’m sure you can take care of Bertram’s
sword from the village of Rathmore, and I’m sure you can introduce me to
someone you know in Doctus.” (Guy)
Guy knew that my sword was a
special one, and he seemed to be concerned about its maintenance down the road.
“I’m Zacharias Lockhart.
Please call me Zack.” (Zack)
I held out my right hand, and
Giselher took it with a curious look on his face.
“It’s Giselher. If it’s
too much trouble, just call me Gisel. How old are you, by the way?” (Giselher
=> Gisel)
When I answered that I was ten
years old, he shook his head and froze, “Ten years old…”
He was even more surprised
when he saw Bertram’s sword placed with my luggage.
“My half-baked weapons can’t
even be good enough. The only person in Doctus who could handle this is Zergius….
I’ll write you a letter of introduction later.” (Gisel)
After that, I was asked about
my bastard sword, but at the end, he said, “If you’re going to be based in,
Pericritor, show up at my place.”
Incidentally, as for the value
of Bertram’s sword, according to Giselher’s estimation, it would be no less
than 30,000 C = 30 million yen, since it was made of the finest steel and was
specially crafted.
(10,000 C for the material
alone, which I thought was about double that, but it’s a hell of a birthday
present. It’s not absurd to say it includes a thank you for the scotch…)
(Zack)
After we left Giselher’s, I
thanked Guy.
“I hadn’t thought about the maintenance
on the road. I was just assuming that with a certain amount of skill I could do
it. Thank you for your help.” (Zack)
“Bertram is such a first-rate
blacksmith that it is actually strange for him to be in the village of
Rathmore. If it were not for his friendship with the former lord, your grandfather
Govan Lockhart, he would be in Ars, the royal capital of the Kingdom of Caum, the
city of craftsmen where dwarven blacksmiths are numerous. He would have
established his own workshop in Ars. If he were to use the finest steel to make
a sword, it would surely be of the highest quality. Such a sword cannot be
handled by an ordinary blacksmith.” (Guy)
Since I had spent more time in
Giselher’s store than we had expected, we went back to the “Eagle’s
Nest” pavilion quite late in the day.
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